When diving into tri-Ace’s steampunk masterpiece, understanding Resonance of Fate all guns options is vital for dominating the unique tri-Attack battle system. Whether you are optimizing your loadouts for Vashyron, Zephyr, or Leanne, mastering the complete armory of Resonance of Fate all guns will dramatically improve your tactical efficiency across the game’s challenging chapters.

  • Two weapon families rule combat: machine guns build scratch damage, handguns convert it to direct damage.
  • Each character starts with a signature sidearm — e.g. Vashyron’s MI50A service pistol.
  • The modification grid reshapes every gun: rails, weight and charge speed all interact.

Overview of Handguns and Pistols

Handguns serve as the backbone of your finishing power: machine guns pile up scratch damage first, and precise handgun rounds then convert it into direct health damage. The starting lineup features iconic models, each tailored with distinct weight profiles and charge rates that affect your combat rhythm.

Weapon Name (In-Game)Real-World EquivalentCharacter DefaultKey Characteristics
B-N84Beretta 84 (.380 ACP)LeanneExceptionally light, fast point-blank charge speed, low base power.
1191.45-AutoM1911 (.45 ACP variant)ZephyrStandard dual-tone sidearm with reliable early-game performance.
SG-B226SIG Sauer P226R (9x19mm)Shop PurchaseEarly-game upgrade option featuring balanced stats and accessory slots.
P-09Luger P08 (9x19mm)Store / Late GameClassic profile with unique multi-slot attachment configurations.
MI50ABeretta 92FS / M9VashyronStandard-issue full-size service pistol favored for balanced customization.

Machine Guns and Scratch Damage

While handguns deliver direct damage, machine guns excel at filling enemy health bars with scratch damage. Their high rate of fire and multi-hit nature make them essential for stripping down armored targets.

  • MG-051: The foundational submachine gun equipped by default, offering a reliable balance of weight and fire rate for early arena and field combat.
  • SMG-HG2: A lightweight variant that minimizes action point penalties when moving across the battlefield.
  • RP-M11: A heavier model designed for higher-tier chapters, featuring extended barrel attachment points for increased bullet velocity and impact counts.

Weapon Customization and Barrel Extensions

A core mechanic tied to Resonance of Fate all guns is the modification grid. By attaching scopes, extended barrels, magazines, and grips, players can drastically alter the shape of their weapon.

  1. Connecting RailsEvery accessory requires a matching rail type. Managing your grid efficiently allows you to stack multiple scopes and barrels on a single pistol.
  2. Charge Speed vs. WeightHeavy modifications increase your weapon’s weight, which directly lengthens the charge time required before firing. Balancing heavy firepower with mobility is key to maintaining high-speed Hero Run combos.
  3. Energy CrystalsEquipping specific rare parts unlocks elemental effects or bonus resonance shards during tri-attacks, pushing your damage output to maximum levels against late-game bosses.

Related Guides

Weapon Customization

See Weapon Customization for the parts grid and attachment rules.

Best Gun Setup

See Best Gun Setup for endgame build ideas.

Weapon Locations

See Weapon Locations for where each weapon family comes from.

FAQ

What is the difference between handguns and machine guns?

Machine guns deal scratch damage that turns enemy health bars blue but cannot finish enemies alone; handguns deal direct damage that converts accumulated scratch into permanent health loss.

Can every character use every gun type?

Yes. Vashyron, Zephyr and Leanne can all equip handguns, machine guns and thrown weapons, and dual-wielding unlocks with the right level and weight allowances.

Do gun names map to real firearms?

Many are modeled on real-world service pistols and submachine guns, which is why community guides reference real equivalents when describing handling and stats.